home *** CD-ROM | disk | FTP | other *** search
-
- GAMEPLAY.DOC
- ------------
-
- FRAMED can be played using either a joystick or the
- keyboard. We recommend that you use the keyboard as
- this gives the greatest control, and because some
- options are only available through the keyboard. If
- you want to use a joystick it must be a 2 button
- type and should be calibrated once selected.
-
- FRAMED is a platform adventure game with a plot
- that evolves as you play. We will attempt to
- explain the purpose of your quest as it is up to
- you to figure out the circumstances that brought
- you to be locked up in a dank cell.
-
- Unlike most platform games, FRAMED requires thought
- to complete the puzzles as well as manual
- dexterity. In order to demonstrate how the game is
- played, we will explain how to escape from the cell
- in which you begin. Print this document and work
- through it as you play.
-
- A quick reference to the control system is
- available by selecting Help off the Main Menu or
- Escape Menu.
-
- Firstly walk left slightly until you are in front
- of the cupboard, and press E. (This key examines
- the things around you without changing them). Now
- press SPACEBAR and open both sides of the cupboard.
- (This key manipulates the things you are standing
- in front of. You would use it to open doors, pull
- levers, rummage amongst rubble, talk to friendly
- people, or perform any other action on the things
- you see).
-
- Inside the cupboard you can now see something.
- Press P to pick this up. The monitor in the bottom
- left will now tell you that you are carrying a
- piece of insulated cable. If you press ALT now you
- will attempt to use this object at your current
- location, and a message will appear telling you
- that the cable is of no use here.
-
- Walk a little further right until you are in front
- of the cell door, and press SPACEBAR. You will then
- be informed that the door is locked. Now walk to
- the very right hand side of your cell, and pick up
- the hairgrip. You will now be holding two items,
- the insulated wire and the hairgrip. If you look at
- the monitor on the left hand side, it is still
- showing a picture of the insulated wire, however
- you wish to use the hairgrip to try to pick the
- lock. To select a new object to use you need to
- open the Inventory Window.
-
- At any one time you can carry up to 16 objects,
- however only one object can be used at a time. In
- order to select a new object you need to press
- RETURN to access the Inventory Window. This window
- shows all the objects you are carrying, and serves
- 3 purposes. You can select a new object to use, you
- can examine any object you are carrying, and you
- can try to combine two objects with each other. At
- the moment both the white box, and the yellow box
- are highlighting the insulated wire. The white box
- selects the object you wish to use or examine. The
- yellow box can be used to select a second object to
- try to combine/use with the white box object.
-
- Press the cursor keys now to move the white box
- over each of the objects in turn, and press the E
- key on each one to examine it. (Pressing E on the
- game screen examines your surroundings, pressing E
- on the inventory screen examines objects. Both can
- give valuable clues to help you complete the game).
-
- Imagine you had picked up a gun, and a box of
- bullets, you might then wish to load the gun with
- the bullets. To do this you would hit RETURN to
- bring up the Inventory Window, and move the white
- highlight box over the gun in the normal way. You
- would then move the yellow highlight box over the
- bullets by holding down CTRL and using the cursor
- keys. Once the two were both highlighted you would
- press the SPACEBAR to combine them. Try to combine
- the wire with the hairgrip by moving the white box
- over the wire and the yellow box over the hairgrip,
- and pressing the SPACEBAR. You will be told that
- these objects are not used together.
-
- The last of the 3 functions of the Inventory Window
- is to select a new object to use. To do this use
- the cursor keys to move the white box over the
- hairgrip and press RETURN. The Inventory Window
- will close, and the monitor on the left will now
- show that you are holding the hairgrip. (To cycle
- through available objects quickly you can use the
- < and > keys from the game screen without accessing
- the Inventory Window. However to examine objects,
- or to try and combine two objects together you must
- hit RETURN and bring up the Inventory Window).
-
- Ok, you can now try to pick the lock. Stand in
- front of the door, and press ALT to use the
- hairgrip. A message will appear saying that picking
- the lock while the camera is watching you is not a
- good idea. Nearly but not quite! Somehow you have
- got to disable the camera.
-
- If you look just right of the door there is a small
- white thing on the wall. Stand in front of it, and
- press E to find out what it is. Ah - it's a wall
- socket. Press the > key once or open the Inventory
- Window to reselect the insulated wire, and then
- press ALT to use it in the socket. This shorts the
- camera out which will explode.
-
- Now try to pick lock again, this time it works!
- Notice that the insulated wire, and the hairgrip
- have gone now. This is because they have performed
- their function, and you don't want them cluttering
- your inventory. If you press the SPACEBAR now the
- door will open allowing you out into the Main Wing
- of the prison.
-
- Lastly you can drop, or throw objects by pressing
- the D, or T keys. If you throw an object it will
- travel in the direction you are currently facing.
- To solve some puzzles objects may need to be thrown
- or dropped in a specific place.
-
- At the beginning of the game you are unable to kill
- the guards as you are unarmed, and you must learn
- to evade them. Hold the L key down, then use the
- cursor keys to look around you to check for guards
- coming your way. If you are unable to look in a
- direction then it is because you are at the edge of
- a location. Note that the other inmates do not hurt
- you - they may even help you!
-
- Pressing ESC at any time during the game calls up
- a menu that amongst other things allows to save
- your current game or load a previously saved game.
-
- All the puzzles are logical and should be easily
- solved with a little thought. If you get stuck,
- open the inventory window and examine each object
- in turn. Very few objects are red herrings. If
- something you see looks unusual examine it, and
- think about what you might do with it.
-
- Don't expect to be attacked by endless waves of
- baddies and to be leaping over endless orcs. This
- is not the philosophy of this game. After all there
- are enough games around already in this mould.
-
- Primarily it is a game of exploration with an
- evolving story. It does require skill and timing to
- complete certain areas, however these are secondary
- to the exploration, and puzzle solving elements.
- Good luck, from here on in you are on your own!
-
-
- Machination
- PO Box 4242
- Watford Road
- Kings Norton
- Birmingham
- B30 2LW
- United Kingdom
-
- Internet: machination@machin1.demon.co.uk
- CIS: 100563,136